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(New Millennium Sleek-Streek... pg. 3)


Warps

All models have warps; it is impossible to use natural fibers that are subject to expansion and contraction due to humidity and not have some inherent warping in your resulting structure. Use warps to your advantage, and understand what are good warps and what are bad.
Observe your wings. Are they twisted in the spanwise direction? If they twist in a symmetrical fashion, this may not be a bad thing (i.e., both wings twist such that the trailing edges are up at the tips relative to the root of the wing). This will result in washout (or washin if the trailing edge at the tip is lower).
If the wings warp in opposition, this is essentially what the Wright Brothers used to control roll on their airplanes, and your model will indeed tend to roll when you fly it. You need to warp your wing until each side has warps that are in symmetry. It is best to achieve a washout in the wings as opposed to washin to start. You may need to adjust the amount of washin in the wing to correct a roll or excessive bank angle in the power climb phase, or to tame a bad spiral in the glide phase.
When you wind the motor on your model, a stick fuselage such as this will tend to bow and twist. The Sleek Streek has a keel that tends to resist bowing in the vertical plane, which provides consistent pitch trim during the power climb phase.
 
Twist is still evident when the motor is wound, and you will observe that the tail goes from being square to the rest of the airplane to one that has the right stabilizer tip significantly higher than the left, as viewed from the aft end looking forward. When launched, this twist will tend to force the model into a right hand turn. Depending on the thrust angle of the propellor, the model will turn in this direction under power, or torque will pull it straight ahead, or to the left.

Warps can be remedied and influenced by using a tea kettle to apply steam to the area of interest and twisting in the opposite direction. Remove from the steam and hold until the material cools off and begins to take the set you have made. This may take repeated applications until you achieve desired results. Generally, the stabilizer and fin can be twisted gently without steam and corrected for warp, or add warp (tab) for pitch and yaw adjustments.


Flying

Make up a motor from one loop of 1/8 Tan Super Sport rubber. This motor will be 1.3-1.5 times the length of the distance from the rear hook to the prop shaft loop, when folded in half to create a four strand motor. Use an O-ring purchased from the hardware store at the fold, or a Crocket hook or other means to wind the motor and disengage easily. Motors work best when braided, but not mandatory. Install the motor onto the prop shaft (O-ring end), and to the tail hook. For winding, you will be removing the motor from the prop shaft. Lubricate the motor before installing with Son-of a-Gun or rubber lube sold by Sig, FAI Model Supply, etc. If you have none of this, use some dishwashing soap to lightly coat the rubber and extend it’s service life during your flying session.

Adjust the wing position to approximately that shown on the drawing and check the center of gravity. Position the model on your fingertips at approximately 60% aft from the leading edge, near the fuselage and observe which way the model tilts.

Good idea to put your contact info on the model!
If it tilts forward and down, the model is noseheavy. If the nose rises and the tail tilts down, the model is tail heavy. If the model does not tilt at all, you are very close to the proper CG for the prop and motor combination. If the model was noseheavy, slide the wing forward until it balances slightly noseheavy to level. If the model was tailheavy, slide the wing back until you achieve the balance noted. A plastic propellor will likely need the wing moved forward from where the drawing shows the wing, as this was measured from a model with a balsa prop for the design layout. Try to obtain a slightly noseheavy condition to start.

Now you are ready for some initial test glides. Do not attempt to power the model until you test glide, as a proper glide is the foundation to obtaining good trim settings. From shoulder height, push the model gently forward into whatever wind may be present. It’s best to test outdoors in the early morning or in the evening when the winds are not blowing, as this will make it very hard to observe what is model trim and what is just an upset due to the wind gusting, etc. Initially your model should glide straight ahead and land about twenty feet or so away. If it has an obvious nose down glidepath (shallow dive), try moving the wing forward, as the model may still be noseheavy. If the model pitches up and then falls, it’s likely tailheavy, so move the wing aft before you try again. Continue to test glide in this manner until you have the wing adjusted for a smooth forward glide. It’s possible to fine tune for a very flat floating glide, but save this until you get things trimmed under power.

Observe the model for turning characteristics during the test glides. Once you have a decent glide path established, which way is it turning, if at all? Adjust the TE (trailing edge) of the fin by warping to the right to initiate a shallow right hand turn in the test glide. You can also influence this by adding more washout in the right wing panel (twist TE up), or adding washin on the left wing panel (twist TE down). Don’t overdo the adjustments for tight turning characteristics, as all your settings will be magnified when the model is under power, and this may cause a steep turning pattern that results in a spiral to the ground under power.


Now begin test flights by winding your motor to about 400 turns to start. Again facing into any wind, release the model in a wing and fuselage level position from shoulder height, and observe the flight characteristics that manifest. If you are on track for good trim, the model should begin to fly in a shallow right hand orbit, climbing very slightly, or just maintaining level flight, followed by a shallow glide after the power drops off, still continuing in a right hand turn. If your model starts to pitch up into a climb and then falls in a stall, you will need to add downthrust to the prop hanger. If the model begins a flight to the left, this can be alright as long as the model does not tighten up into a spiral that results in a crash. Generally, it is desirable to turn to the right, as torque can be difficult to deal with under high power. Typically the power turn is most influenced by the thrust line settings, so adjust your prop hanger by twisting the yoke such that the right propellor blade is further aft than the left blade, when viewed from above the model. Do not make extreme changes in thrust angles-a degree or two at most will usually do the job. Add more thrust adjustment until the model behaves the way you want it to (the essence of FF modeling!). Usually a combination of down and side thrust is required to keep a model from power stalling, and turning away from torque. After your basic adjustments are made for low power, begin adding more turns to the rubber-800, then 1000 turns. You will still need to fine tune as the power comes up, and the whole exercise is to find the optimum climb and turn under power, followed by a lingering glide after the motor has expired and the prop goes into freewheel mode. Optimum climb is the maximum climb possible without stalling, and turning during climb helps achieve this. Even a slight stalling tendency will degrade flight time, and for rubber power FF competition, optimum climb is what all modelers are trying to achieve. A Sleek-Streek will allow you to explore these issues at low expense for material and time, so enjoy the experience!


Resources:

Local hobby shop for balsa, music wire, brass tubing, prop, rubber, rubber lube (if you are lucky).

FAI Model Supply for all sorts of rubber power modeling accesories, particularly Super Sport motor rubber. PO Box 366, Sayre, PA 18840-0366 USA, 1-570-882-9873 or ww.faimodelsupply.com

www.smallflyingarts.com For the best resources in the world to learn about flying FF models!




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