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The Embryo Experience


By Thomas Lee and Joshua Finn
December 25th, 2004

FAC Embryo Endurance is a fun competition class for small rubber FF models of 50 sq. in. or less. With no minimum weight, and very few rules, the design possibilities are endless. Perhaps the most familiar embryo design is the Peck Polymers Prairie Bird, which is still a competitive model after over 20 years.


In this article we'll describe how we design, build, and fly our embryos. Some of the techniques we both use are similar, and some are different. Most of our designs are fairly conventional, while a few are unorthodox.

Before getting started, let’s review the rules:

 

EMBRYO ENDURANCE RULES

  • Monoplanes not over 50 sq.in wing area* (70 sq.in. biplanes with 45 sq.in maximum for largest wing)
  • Stabiliser area not to exceed 50% wing area.
  • Fuselage volume to include minimum space 1.25" x 1.5" x 3"
  • Wing and tail surfaces built up, covered both sides with Japanese tissue or equivalent
  • Landing gear in conventional configuration with ¾" diameter wheels, or larger, which must turn on axle
  • Unassisted ROG from a card table top

Bonus points awarded as follows:

  • 5 pts for raised cabin (minimum 30 degree windshield slant) or windscreen with open cockpit and headrest.
  • 3 pts for 3-dimensional wheel pants
  • 1 pt. for 3-dimensional exhaust pipes

Highest flight total plus bonus points wins. Three flights to 120 second maximum, plus one unlimited flyoff flight if required.

** wing area measured with wing flat, NOT projected area.

   

 



DESIGNING
 

Thomas-


I try to stick with a cabin type fuselage, as they are usually lighter than open cockpit types. The less side area in front of the CG it has the smaller the rudder can be, and thus the lighter the plane. A short tail moment enables the plane to recover from a stall faster and lose less altitude in the process, whereas a plane with a longer tail moment has better overall performance, but tends to be heavier and weaker.

I like to design wings with an aspect ratio of 8.0 to 8.5, though I have used aspect ratios up to 9.7 with success. I usually make wings in the shape of a simple rectangle, then add triangle wingtips with tip dihedral. I find that this works quite well and eliminates some of the vortex in front of the wingtips. I've also had success with wings that are tapered or double tapered, using polyhedral or just plain V-dihedral. I use less dihedral than most other modelers - about 1/16th of wingspan at each tip is usually sufficient.
Open rib construction is my preferred method of building wings, but some of the leading embryo designs have geodetic wing-structures. Also, I've found more success in semi-laminar airfoils than typical airfoils with highpoints at 25-30 % of chord.

Rudders and fins are the most fragile part of the whole plane. If the fin sits on top of the stab (as on most embryos), I'll build the whole fin using 1/20th wood with all the edges sanded to an airfoil shape - i.e. only sand the left side for an enhanced right turn. I use a warren girder structure if I plan on shrinking the tissue. If not, I will have only one stick (or possibly none) inside the outline. This structure is always gusseted.


For stabs, I generally choose 1/20th or 1/16th (usually 1/20th) square balsa. I use warren girder construction if the tissue is to be shrunk, or traditional construction of not. I sand a round profile to the leading edge and trailing edge of the stab only on the top.

Propeller is usually Peck-Polymers’ 7 inch silver prop, but I have had success with balsa props 7 to 8.5 inches long. Rubber is 1 loop of 1/8th 20-25 inches long usually, or if I'm feeling good that day I might put in 3 loops of 1/16th rubber 20 inches-25 inches long and watch it climb…fast!

Joshua-

Like Thomas I stick to cabin models almost entirely for their simplicity, stability, and ruggedness. I’ll address the design of wing, fuselage/empennage and prop/motor separately:

Wing
There's an old saying, “the wing is the thing.” While the prop is very important in free flight, I tend to design the whole model around the wing because most of the flight is spent gliding. For flying in calm conditions I use a wing that is about 2.5” x 20.” For for windy conditions I prefer a 2.75” x 18” wing. All are usually tapered at the tips. I’ve had good success with thin undercambered airfoils, so most of my designs use these - despite a little loss in maximum altitude. Since I sometimes fly in windy conditions I strive to build very strong, but lightweight wings. This is done by using relatively heavy spars, leading edges, and trailing edges, while keeping the ribs thin and light. Most of my models incorporate wing tip plates and very low dihedral angles with tip dihedral setup.


Fuselage/Empennage
The fuselage has to contain the required volume, support the stresses of the motor, and hold everything together. I keep it as skinny as possible to minimize drag, and long for plenty of tail moment. Most of my fulelages are 20” long, but for long motor models they may be over 25”. With only 2 to 2.5 degrees decalage between the stab and wing, these models are very stall resistant. This setup is quite useful for high power/weight ratios. For windy weather models I use short coupling to allow fast recovery from upsets. The fuselage usually incorporates retractable landing gear and sometimes a lightweight silly putty DT timer. The stab is usually about 40% of the wing area and of high aspect ratio (usually about 10” wide). Tip rudders are used to get them out of the propwash and the wake from the fuse, and to minimize vortex effects at stab tips.


Prop/motor
I typically use small, low pitch props of 6” to 6.5” diameter, with very thin blades. The small size minimizes drag, while the low pitch allows for maximum climb performance, especially useful for windy days. A spinner is often incorporated.

Power is usually a loop of 1/8” Tan, 20" to 22” long, or an 18” loop of 3/32 for ultralight models. The motor run is usually 60-80 seconds, producing a very fast, high climb and a long glide. For models over 14 grams, I use a 7” prop and two loops of 3/32” about 18” long.

Overall I shoot for 10-12 grams for long-winged models, and 6-8 grams for windy weather short wing models. This may seem like the reverse of the way it should be, but the longer winged models require more structure to hold together and can thereby support thicker motors.

 

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