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Dummy Engines for Scale Models
 


by
George Kandylakis
(Feb 16, 2004)

   
In response to questions from fellow SFA Forum members, I decided to write this short article about the dummy engines in my models. I hope it will serve as an inspiration or a starting point for anyone who wishes to try something more detailed.


Albatros DIII 1/20 scale. Engine is only cylinder head assemblies, together with piping. Removable 2nd cover for charging the CO2 engine. (cylinder below 1st cover)


I am by no means an “expert”, but these techniques have been helpful to me in detailing small scale models. Sometimes what works for one is useless for another, so the reader will have to take what is useful to him and ignore the rest. My own first steps for dummy engines were based on Bill Hannan’s “Peanut Power” book, an inspiration for peanut models and scale free flight in general. Practice and experimenting afterwards helped build up some experience and at some point I realized that nearly every type of engine was feasible. It only takes time and patience.
And a little more time.



Most every airplane has an engine (or parts of it) exposed. I like airplanes mainly from the pre-1914 period when everything was visible - even the pilot’s socks!

Most of my “serious” modeling projects had an exposed engine. I feel it adds much to the model’s character and draws a lot of attention. It is perhaps the only place where extra detailing really pays off, even in an otherwise simple model.


1912 Avro F peanut with static prop

   
 

The first step towards creating a detailed dummy engine is to know what you are building - i.e. the actual engine itself. Good documentation is the key here, and the starting point for everything. A good drawing is necessary, as are pictures, preferably in color and at various angles. For old types this may seem impossible, but it is amazing what can be found through museums. My personal experience with the Science Museum of London and the N.A.S.M., to name only two, turned up unexpected results for very rare types.

Real engine (Beardmore I think) at the Science Museum of London. Full of various parts, screws etc.


After finding a drawing, resizing it to the actual model size is the next step. Photocopiers or scanners make quick work of this.


Photographs are necessary for two reasons: first they give a better view of the powerplant and it’s components, and second they show the colors of the various components. This variety of materials and colors is what makes an engine look real, instead of a one-tone metal shade. Even in black and white one can see darker cylinders, polished copper intakes, black exhaust etc.

Next comes the first real difficulty - you have to think out the major components for the engine and how to make them as raw components. Ignore all the minor stuff and think only in terms of main "volumes”. Usually the crankcase will be the main component to which the cylinders will attach. Then there are cylinders, cylinder head covers, manifolds, pushrods, etc.

For all the major components balsa is my favorite choice. Balsa is great to shape and to sand, and of course it is very lightweight. The only drawback is the grain, but this can be filled with thin coats of dope and in-between sanding.




For all cylindrical components it is necessary to turn them on a “lathe”. A simple Dremel type tool with a suitable chuck will do fine. My setup is very simple: an RC pushrod end with a balsa disk glued on, and sandpaper glued to the disk.


Turning base for balsa components


To shape a cylindrical part I take an oversize balsa block and drill a hole slightly smaller than the rod thread. I then put a very small quantity of Cyano inside the hole and screw it into the rod, making sure it doesn’t get stuck. This way a thread is formed and the block is firmly screwed to the drill. Now it can be shaped with a variety of tools - an X-acto knife (carefully, with goggles and never against the direction of rotation), sanding block, emery board, or any other suitable tool. After the shape is achieved, the surface is doped 1-2 times to seal the pores. Large areas can even be covered with tissue for that purpose.

To connect cylinders to the crankcase I create a mechanical connection in addition to glue. Basically this is just a bamboo or hardwood peg connecting the two parts, which protects against the shock of crashing. I use this approach with all connections. A small dowel coming out of one part is always pushed into a hole in another part to make a strong connection.
A word about cylinders. Either the engine is water cooled or air cooled. For the former you need a very smooth surface to simulate copper or steel. The aircooled cylinders are more of a problem, but my favorite approach is the two-thread method. This is done by wrapping two pieces of thread around the cylinder and gluing them down with dope. Once the wrapping is completed, wait a few minutes and unwrap only one of the threads. What's left is an evenly spaced thread wrapped on the cylinder. Apply more dope to seal everything. The effect will be further enhanced during painting.


Farman Moustique “sport” model. Cylinders are balsa with thread wrapping. Dry brushing enhances depth.


 

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